home *** CD-ROM | disk | FTP | other *** search
-
-
-
- Terra-Firma Ver 7.03 Hints
-
-
- It is VERY easy to get wasted in the Terra-Firma Universe! This
- file will make it a bit easier to cope.
-
-
- This small file is in two parts. Part 1 being how to stay alive!
- Part 2, How to best put some of the more obscure features to good use.
-
-
-
-
-
- Section One: How to stay alive.......
-
-
-
- Always check ahead to the next sector you are planning to visit!
- There are four very good reasons for this. One is that the sector may
- contain a Black Hole, Nova or Neutron Star. Your Colony ship is not designed
- to be any where near these type of stars. Because of this Bounders were
- developed. Bounders are designed to jump ahead into the next sector and
- check for these types of conditions before your onboard ship computer lets
- your ship enter. Bounders are great but limited! They will not help you
- with Space Pirate attacks or Satellite attacks.
-
- The second reason is Space Pirates! Most of the time they travel in
- small groups of under one hundred ships. Which you Colony fighter ships can
- easily handle. However there are Space Pirate War Lords cruising through
- the Universe and they can be very tricky! They may let it look like there
- are just a few Pirates in the sector, but hidden behind Planets and Moons
- could be a rather large fleet! Be careful! These fleets have been known to
- be over 20,000 Space Pirate fighter ships!
-
- Thirdly, be on the alert for other players Satellites. Once a
- Satellite has more than 100,000 fighterships on it. The Satellite will scan
- for two sectors around it and attack anything that enters those sectors!
-
- Once your Colony Ship has reached a level where you can carry 50,000
- or more fighter ships. You are fairly safe from being destroyed by Space
- Pirates or Satellites. However, you must be on a constant guard for the
- three star type sectors mentioned above.
-
- Fourth, if you are out Colonizing or just planning to orbit a planet
- for supplies you MUST know if you are in Hostile Sector or not! The various
- scanners will report on whether or not you have entered a hostile sector.
- Most Hostile sectors will let you pass through unharmed but if a sector is
- considered hostile, it is because the planets have banned together in an
- effort to stay safe. Some planets will of course be more able to defend
- themselves and will be able to launch more Fighterships in defense. In the
- Terra-Firma Universe it is very unlikely for a planet to launce more than
- 30,000 fighterships.
-
- Remember to leave you ship in the vicinity of one of your Satellites
- as other players must get through it's defense force before they can get to
- your ship.
-
-
-
- Section Two: Obscure and strange things
- I have found about the game........
-
- To win Terra-Firma or just to become the most powerful player, you
- need suppllies from one of three space stations in the Universe. The
- location of only one of these Space stations is known. So if one were to
- block off the access to these Space Stations by orbiting powerful Satellites
- in the near by sectors, one could control access to these Space Stations!
-
- Co-Pilots have some undocumented (except here) features. Whether this
- is due to planning or some strange programming quirk will never fully be
- understood or known?
-
- Colonizing hostile sectors can be expensive in fighter ships.
- Not to mention dangerous! Co-Pilots can colonize these sectors for you
- while you are off line. For some strange reason they can get in and out
- of these sectors without a problem......Also, the planet defenses don't seem
- to affect things either! Copilots can also sneak around Space Pirates without
- a problem. Obviously, the builders and programmers at the Space Stations
- know somthing we don't. That however doesn't matter. What does matter for us
- is that it works!
-
- A few things to have in mind before you move, Make sure you have
- some bounders on board as they are destroyed when they hit a bad sector!
- Make sure you have scanned ahead. I always scan ahead to check for Space
- Pirates. If I fly into a new sector, the first thing I do is launch
- a scout ship to check the planets out. This scout ship will report back
- anything it finds including wether or not you are in a Hostile secter! In
- the normal scanner report you will see a heading intitled ships. If there
- is a (00) double zero the sector is safe from pirates. If you see a (01) it
- may be one Space Pirate or another player. Anything over (01) will be
- a fleet of Space Pirates. Remember that this may be a ruse, as there could
- be other unscanned Pirates hiding.
-
- Ending thoughts:
-
- Terra-Firma is a dangerous place. As is real life. I and many others
- who have gotten into the game believe it is more realistic this way. It lends
- an element of danger to the game, that other Space games may not have.
-
- Remember to read the Player.docs completetly as there lots of things
- mentioned in there that I have not re-written here.
-
- I love player suggestions and incorporate many of them into the game.
- Please let me know if you have a great original idea. I do not except
- suggestions that are anything like other Space games.
-
-
- Dave Wendling
- Voice 413-442-7296
- FiDoNet 1:321/227
- BBS 413-443-8788
- I also monitor DOORGAMES and the
- DOORWARE FiDoNet Echos.
-
-
-